Location Source
Live GPS + debug GPS. Use `watchPosition` on device, or pin exact lat/lon/heading values for repeatable testing.
A single 9:16 screen handles both parts of the loop: a tilted overworld view with auto-pickup 3D props and a Roll View inspection scene for checking what is still too large to absorb.
Roll Up reuses the Balloon Hunt geolocation stack, but swaps the balloon encounter loop for a city-scale rolling collection game: live GPS, debug coordinates, real OpenStreetMap geometry, dense object spawns, auto-pickup on the overworld map, and a growing player mesh.
The reusable foundation is split into four layers: location source, vector map source, world-spawn rules, and encounter mode. Roll Up keeps the same lower layers, then replaces the spawn and reward logic with size-gated object collection and optional roll inspection.
Live GPS + debug GPS. Use `watchPosition` on device, or pin exact lat/lon/heading values for repeatable testing.
Real streets, parks, water, and buildings. The prototype pulls local vector geometry and renders it as a tilted map with volumetric object props.
Dense object clouds attach to real focal points. Amenities, monuments, shops, and landmarks seed themed props, with synthetic fallback anchors when needed.
Map mode keeps collecting while Roll View stays optional. Use it to inspect attached clutter and preview nearby oversized props without interrupting map pickups.