SELECTED WORK / CREATIVE TECHNOLOGY

Tools for making
shapes, scenes and sound.

Five interactive projects exploring procedural design and creative tools. Each turns a set of rules into something you can change, inspect and save.

01

PROCEDURAL GEOMETRY / FASHION TOOLS

Nail Studio

Open the studio ↗
A coordinated set of ten nails with a raised organic surface, rendered in Nail Studio
A complete set, generated from shared surface rules and individual nail dimensions.

The idea

Explore nail shapes and surface designs across a whole set. Shared controls keep the design related while individual dimensions and variations distinguish each nail.

What it demonstrates

Parametric surfaces, procedural relief, per-nail variation, material previews and geometry export in one browser tool.

Try it

Load Petal armor, change the silhouette and inspect a single nail. Use Undo or A/B comparison to assess a change, then export the set as OBJ.

Digital design prototype. Physical fit, mesh preparation and print results require separate fabrication checks.

02

TECHNICAL ART / FIGURE TOOLS

Pose Studio

Open the studio ↗
Two parametric figures facing one another with their palms touching
A contact pose using hand targets, shown as anatomical blockouts.

The idea

Keep body proportions, pose and visual detail connected. A shared rig supports skeleton, anatomical blockout and primitive views of the same figures.

What it demonstrates

Procedural anatomy, semantic joint controls, inverse kinematics for hand and foot targets, multi-figure scenes and editable scene data.

Try it

Load Hand contact and switch between skeleton and simplified views. Try the seated scene, then save an image or download the scene JSON to edit later.

A posing and proportion study tool. Body surfaces are stylized blockouts; they are not finished production characters.

03

PROCEDURAL CREATURES / TECHNICAL ART

Organic Structures

Explore creatures ↗
A procedurally generated creature with visible rig lines and layered surface details
Body, surface and internal structures are generated from a repeatable creature recipe.

The idea

Design creatures by changing their habitat, proportions and surface. Reveal the structures underneath to inspect how a recipe becomes a body.

What it demonstrates

Seeded generation, anatomical relationships, layered geometry, rig visualization and an editable recipe that can recreate a specimen.

Try it

Compare the plains, open-water and crowned specimens. Change one trait, reveal the anatomy and download a recipe. Load it again to recover the same design.

An authored procedural model for creature design. Anatomical and mechanical labels describe the tool's rules, not a validated biological simulation.

04

FASHION / INTERACTIVE CAMPAIGNS

Style the Drop

Style a look ↗
An illustrated fashion styling game with garment choices and an outfit preview
One playable, configured with a brand's palette, catalog and campaign copy.

The idea

Let someone explore a collection through play. Tap or drag garments onto a figure, try colourways and save a look they can share.

What it demonstrates

Interactive illustration, touch and pointer controls, data-driven brand configuration, image export and share links that preserve the look and backdrop.

Try it

Build an outfit, choose a backdrop and save an image. Switch sample brands to see the same system take on another visual identity.

A campaign prototype with fictional brands and prices. Checkout, discount fulfillment and email delivery are not connected.

Explore the brand editor ↗
05

PROCEDURAL AUDIO / EXPERIMENTAL INTERFACES

Fictional Acoustics

Listen and experiment ↗
Fictional Acoustics interface showing sound layers, an event timeline and physical property controls
An imaginary object's properties control a scheduled, layered sound event.

The idea

Describe a sound through the object that might make it: its mass, stiffness, surface and behavior, plus one impossible property.

What it demonstrates

Deterministic procedural synthesis, layered event scheduling, interactive visualization and offline stereo WAV rendering through Web Audio.

Try it

Load Moon bell and trigger the sound. Change damping, mute a layer and replay the same variation to hear the difference. Save the recipe or export a WAV.

An expressive sound-design system. Physical properties map to synthesis rules rather than measured acoustic simulation.