FICTIONAL ACOUSTICS / PROCEDURAL SOUND

Design a sound through an imaginary object's mass, material and behavior. These properties control layered procedural synthesis.
About this project ↗

02 / COMPILED OBJECT

Acoustic event

variation 0042
HEAVY · HOLLOW · STEEL 2.40 SEC
OBJECT→TRANSFORM→SCHEDULE→MIX→OUT
generated event plan 0 ms       800       1600       2400
Start with an object

Trigger replays the current variation. Generate variation changes it. Listening volume does not change the WAV export.

Ready. Audio begins only when you trigger the object.