FICTIONAL ACOUSTICS / PROCEDURAL SOUND
Design a sound through an imaginary object's mass, material and behavior. These properties control layered procedural synthesis.
About this project ↗
02 / COMPILED OBJECT
Acoustic event
variation 0042
HEAVY · HOLLOW · STEEL
2.40 SEC
OBJECT→TRANSFORM→SCHEDULE→MIX→OUT
generated event plan
0 ms 800 1600 2400
Start with an object
Trigger replays the current variation. Generate variation changes it. Listening volume does not change the WAV export.
Ready. Audio begins only when you trigger the object.